Appearance
Items & Interaction
Picking things up
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get lantern
get all chest
get 2.apple backpackget <item> picks something up from the room. Add a container name to get something out of a container instead (in the room, or in your own inventory) — get all chest takes everything out of a chest, and get 2.apple backpack takes the second apple out of a backpack.
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loot
loot 2.corpseloot is shorthand for get all corpse — grab everything from a corpse in the room. Add a selector if there's more than one corpse to choose from.
Checking what you're carrying
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inventory
inv
iAll three do the same thing: list what's currently in your inventory.
Putting things away
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put apple backpack
put all chest
put 2.coin pouchput <item> <container> moves an item from your inventory into a container — in the room, or in your own inventory (like putting coins into a pouch you're carrying).
Dropping and giving items
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drop lantern
drop 2.sworddrop <item> leaves an item on the floor of your current room.
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give apple guard
give 2.pelt quartermastergive <item> <mob> hands an item directly to an NPC in your room — this is also how you'll complete item-delivery quests once you have what's needed.
Equipping items
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equip sword
equip helmet
equip all.armorequip <item> puts on anything equippable, swapping out whatever's already in that slot if needed. wear and wield do the same thing for armor and weapons specifically, if you'd rather be explicit about which:
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wear helmet
wield swordtext
remove helmet
remove allremove <item> takes something off and returns it to your inventory. remove all takes everything off at once.
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equipment
eqShows everything you currently have equipped.
Selectors, in general
Across get, drop, give, put, equip, and remove, the pattern is the same: name a specific item by its keyword (sword), pick among duplicates with a number (2.sword), or act on everything at once with all or a narrower all.<category> (like all.armor).